function UnityProgress(gameInstance, progress) {
  if (!gameInstance.Module)
    return;
  if (!gameInstance.logo) {
    gameInstance.logo = document.createElement("div");
    gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle;
    gameInstance.container.appendChild(gameInstance.logo);
  }
  if (!gameInstance.progress) {    
    gameInstance.progress = document.createElement("div");
    gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle;
    gameInstance.progress.empty = document.createElement("div");
    gameInstance.progress.empty.className = "empty";
    gameInstance.progress.appendChild(gameInstance.progress.empty);
    gameInstance.progress.full = document.createElement("div");
    gameInstance.progress.full.className = "full";
    gameInstance.progress.appendChild(gameInstance.progress.full);
    gameInstance.container.appendChild(gameInstance.progress);
  }
  //创建一个html标签
  if(!ele)
{
	ele = document.createElement("div");
    ele.className = "title";
    gameInstance.progress.appendChild(ele);	
}
 if(!tip)
{
	 tip = document.createElement("div");
    tip.className = "tip";
    gameInstance.progress.appendChild(tip);	
	tip.innerHTML ="正在努力加载中···";
}
  ele.innerHTML = (parseInt(100 * progress)) + "%";
  gameInstance.progress.full.style.width = (100 * progress) + "%";
  //gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%";
  if (progress == 1)
    gameInstance.logo.style.display = gameInstance.progress.style.display = "none";
}
 var ele ; 
 var tip ;